diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 88ce4bc618..f464d82452 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -10,6 +10,23 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Added +### Changed + +### Deprecated + +### Removed + +### Fixed + +### Security + +### Obsolete + + +## [3.2.0] - 2026-11-03 + +### Added + - Added Unity CLI commands (`netcode.gameobjects` groups) to set up NetworkManagers and network prefabs, start and stop sessions, inspect clients and spawned objects, spawn, despawn and change ownership, simulate network conditions and sample network traffic. They are available when the project has `com.unity.pipeline` 0.9.0-exp.1 or later. (#4210) - Added alignment of the Netcode for Entities tick rates with `NetworkConfig.TickRate` when a session carrying `GhostObject` prefabs is started, so `GhostObject` updates land on the same interval as the rest of Netcode for GameObjects. (#4144) - Added `NetworkConfig.AutoConfigureSnapshotSize`, enabled by default, which sets the Netcode for Entities snapshot packet size to 4096 bytes when a session carrying `GhostObject` prefabs is started. Netcode for Entities defaults to a single MTU, which updates `GhostObject`s well below the tick rate at the instance counts Netcode for GameObjects projects typically run. Disable it to manage the value yourself. (#4144) diff --git a/com.unity.netcode.gameobjects/ValidationExceptions.json b/com.unity.netcode.gameobjects/ValidationExceptions.json index d258246b0c..2ab78f628b 100644 --- a/com.unity.netcode.gameobjects/ValidationExceptions.json +++ b/com.unity.netcode.gameobjects/ValidationExceptions.json @@ -1,14 +1,14 @@ -{ +{ "ErrorExceptions": [ { "ValidationTest": "NDA Keyword Validation", "ExceptionMessage": "#if UNITY_7000_0_OR_NEWER", - "PackageVersion": "3.1.1" + "PackageVersion": "3.2.1" }, { "ValidationTest": "NDA Keyword Validation", "ExceptionMessage": "File 'Editor/InScenePlacedProcessor.cs' contains deny-listed keyword pattern '(?