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Inline comments:
Review comments at @Modules/lvgl-module/source/devices/devices.cpp:
- Line 279: **Bound the `read_activity()` retry loop in
`lvgl_devices_attach()`.**
The new `while` loop retries `read_activity()` with no retry limit and no yield.
It runs while `lvgl_devices_attach()` holds the LVGL lock. If every read is
preempted for more than 5 ms, the loop keeps spinning and blocks other LVGL
work. Limit the number of attempts. When every attempt fails, keep the previous
`handled_activity_at` value and continue.
- Line 281: **Retry the idle refresh when the reattach clear fails.**
On reattach, the `display_clear()` result is ignored, and
`refresh_done_since_activity` is set to `true` unconditionally. If the clear
fails, the idle timer skips `display_refresh()` until new input arrives. The
base code retried this refresh. Set the flag from the clear result instead.
<details>
<summary>🐛 Suggested fix</summary>
```diff
static bool first_attach = true;
+ error_t clear_result = ERROR_NONE;
if (!first_attach) {
- display_clear(kernel_display_device);
+ clear_result = display_clear(kernel_display_device);
}
first_attach = false;
@@
ctx->repaint_done_since_activity = true;
- ctx->refresh_done_since_activity = true;
+ ctx->refresh_done_since_activity = (clear_result == ERROR_NONE);
```
</details>
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Reviewing files that changed from the base of the PR and between eabb6c1 and 56c0b5b.
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Documentation/ideas.md
Documentation/releasing.md
Modules/lvgl-module/source/devices/devices.cpp
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Walkthrough
The SSD16xx update task now uses partial updates for dirty content. If the displayed base is invalid, the partial update writes the inverted snapshot to the old-image buffer. LVGL slow-refresh logic tracks handled input activity and resets repaint and refresh completion when newer activity is detected. The first slow-refresh display attachment skips clearing. Launcher startup loads favourites before creating the window and queues auto-start after window creation. The documentation updates revise the TODO list and release checklist.
Merge Risk: Low · up to 56c0b
The changes leave bounded display-quality and startup responsiveness concerns, plus an unusual scheduling-dependent attachment delay. Merge risk is low, with these limitations requiring owner awareness; the replacement for manual release-app verification remains unconfirmed.
Pre-merge checks: 4 · 1
Failed checks: 1 warning
Check name
Status
Explanation
Resolution
Docstring Coverage
Docstring coverage is 33.33% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff with cyclomatic complexity of at least 2. Documenta…
Write docstrings for the functions missing them to satisfy the coverage threshold.
Passed checks: 4 passed
Check name
Status
Explanation
Description Check
Check skipped - CodeRabbit’s high-level summary is enabled.
Title check
The title is concise and accurately describes the main e-paper repaint and refresh improvements in the changeset.
Linked Issues check
Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check
Check skipped because no linked issues were found for this pull request.
Full details: Docstring Coverage
Explanation
Docstring coverage is 33.33% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff with cyclomatic complexity of at least 2. Documentation-only edits and deletions within surviving functions are included; unchanged diff context and fully deleted functions are excluded. Analyzed 6 functions across 3 files. (1 skipped: 1 unsupported.)
Resolution
Write docstrings for the functions missing them to satisfy the coverage threshold.
Finishing Touches
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Generate unit tests (beta)
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Unverified finding
We couldn't verify this from the code. It is shown for review, not as a verified issue.
The new invalid-base path explicitly leaves the controller's old-image buffer containing the inverse of the target. The subsequent code marks the base valid without explicitly replacing that buffer; if update sequence 0xDC does not copy the new image into the old buffer, the next partial update uses a stale baseline.
The second update can omit or misdrive pixel transitions, leaving the panel different from the requested frame.
This can occur when: An invalid-base update succeeds, followed by a second dirty frame with changed pixels.
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Reviewing files that changed from the base of the PR and between 619d9bf and cb11573.
Files selected for processing: 2
Drivers/ssd16xx-module/source/ssd16xx.cpp
Modules/lvgl-module/source/devices/devices.cpp
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Actionable comments posted: 3
Note
Follow-up findings are listed below so you can review them separately from inline comments.
Follow-up (1)
Minor (1)
Minor · Idle panel refreshes when the two tick reads differ by more than the… · devices.cpp:177-178
Modules/lvgl-module/source/devices/devices.cpp:177-178 Minor · Functional Correctness · Poor tradeoff
Idle panel refreshes when the two tick reads differ by more than the margin.
activity_at is derived from a separate lv_tick_get() call, while the inactive time comes from lv_display_get_inactive_time(), which reads the tick internally. If the task is preempted for more than ACTIVITY_MARGIN_MS between these reads, the comparison at lines 177-178 clears both refresh flags. On an idle panel, the same callback then repaints and calls display_refresh().
The base callback cleared these flags only while the inactive time was below IDLE_REPAINT_MS. It did not reach this refresh through a skewed read.
Each such event causes one unnecessary repaint and quality refresh. The e-paper panel can flash without user input. The margin covers skew of 20 ms or less. A larger margin reduces how often this happens, but it does not bound it.
Unverified finding
We couldn't verify this from the code. It is shown for review, not as a verified issue.
Later attachments ignore display_clear()'s result but mark refresh complete. A failed clear may therefore receive no retry or fallback quality pass during the initial idle stretch.
Content left by an app that drew outside LVGL may remain on the panel until qualifying input occurs.
This can occur when: On a later attachment, the driver's clear callback returns an error or is unsupported.
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Commits
Reviewing files that changed from the base of the PR and between cb11573 and eabb6c1.
Files selected for processing: 2
Modules/lvgl-module/source/devices/devices.cpp
Tactility/Source/app/launcher/Launcher.cpp
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Actionable comments posted: 2
Note
Follow-up findings are listed below so you can review them separately from inline comments.
Follow-up (1)
Minor (1)
Minor · The first slow-display attachment skips display_clear() but starts with… · devices.cpp:280-281
Modules/lvgl-module/source/devices/devices.cpp:280-281 Minor · Potential issue · Low value
The first slow-display attachment skips display_clear() but starts with repaint and refresh marked complete, so the initial idle stretch cannot perform a quality refresh.
Residual boot-image ghosting may remain instead of being removed by the idle full refresh.
This can occur when: The device boots, LVGL draws its first frame, and the user provides no subsequent input.
Additional comments: 1
Documentation/releasing.md-15-15: 1
15-15: Minor · Potential issue · Quick win
Unverified finding
We couldn't verify this from the code. It is shown for review, not as a verified issue.
The checklist now proceeds from updating TactilityApps to publishing documentation without the former manual CDN upload-and-test step. It may no longer verify that release apps are available and work with the new SDK.
The release can be completed with a broken app download or installation that the former check would have caught.
This can occur when: A release updates app versions, but an app artifact is missing from the CDN or fails to install or start with the new firmware.
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Commits
Reviewing files that changed from the base of the PR and between eabb6c1 and 56c0b5b.
Files selected for processing: 3
Documentation/ideas.md
Documentation/releasing.md
Modules/lvgl-module/source/devices/devices.cpp
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