Smoothly cycle through open files and splits in Obsidian via the keyboard.
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Updated
May 31, 2026 - JavaScript
Smoothly cycle through open files and splits in Obsidian via the keyboard.
A Gradio-based demonstration for the Microsoft Fara-7B model, designed as a computer use agent. Users upload UI screenshots (e.g., desktop or app interfaces), provide task instructions (e.g., "Click on the search bar"), and receive parsed actions with visualized indicators overlaid on the image.
Create documents and navigate between views (WinForms MVVM).
A simple playground for myself to demonstrate some game development technologies and tests.
An arcade obstacle racer developed in Unity 2021.3+. Implements a polished core loop with responsive driving controls, coin collection mechanics, dynamic win/loss conditional states, and clean scene progression systems.
Smooth, organized game UI for Unity, AI-ready. Build game UI from Addressable scenes on a state stack, with shared elements, built-in animations and an editor that generates the scripts, scenes and config for you. Free and open source (MIT).
Create a WPF Accordion control and bind it to data.
Create a Backstage View inspired by Microsoft Office 2010.
Free Godot 4 addon: finds buttons a gamepad or D-pad can never reach in the scene you have open.
Two-screen Android app where users browse instruments, pick a color, enter a rental duration, and confirm borrowing. Data moves between screens with intents, Parcelable, and UI feedback
This repository shows how to integrate the Syncfusion Blazor Sidebar component to build a customizable and responsive navigation experience in a Blazor application.
A Flutter UI project built using basic Flutter widgets, navigation, forms, responsive layouts, and Provider state management.
Create a Breadcrumb control for WPF.
State-driven, declarative screen and dialog management system for Unity.
A Flutter UI project built using basic Flutter widgets, navigation, forms, responsive layouts, and Provider state management.
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